![]() ![]() ![]() While the input data can come from any FreePIE IO compatible device (or a script, using the FreePIE application), the mapping is designed with PSMove controllers in mind. These buttons can be mapped within Trinus PSVR (Advanced tab) to different SteamVR buttons, including the touch controller (acting as a directional pad). FPIO.y and z are read as 8 bits to indicate the state of a button press on the left and right controllers, respectively. While FPIO can be used for head and controllers rotation and position, FPIO is used for button mapping. To do so, it reads from FreePIE IO, an array of up to 4 elements (from 0 to 3) containing xyz and yawpitchroll data. Trinus PSVR can take FreePIE input data and use it for head positioning and/or left and right VR controllers.
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